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Obligatory FreeTFC screenshots because code is hard to visualize

Doing this is still fun though and I hope the documentation I wrote along the way will help someone

I haven't pushed the latest version yet but you can always find it here:
vcs.vera-visions.com/nuclide-p

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FreeTFC status update: info_tfgoal is probably the most cursed of entities I've ever had to implement

If you've ever thought that backpacks, capture points, KotH pickups etc. were separate entities, they are not. It's literally one entity with so many fields it has to many different permutations of stuff it can do

bspquakeeditor.com/archive/pla

eukara relayed

First-ever Gitea pull request from a remote instance!!! 🎉🥳

git.exozy.me/Ta180m/Hello-worl

I've been waiting for this moment for months now!

The code hasn't been pushed to gitea.com/Ta180m/gitea yet since it's incredibly messy, but I'll clean it up tomorrow and also submit a draft pull request to upstream Gitea.

(Technical implementation information: gitea.com/Ta180m/gitea/issues/)

Generated this pic the other day, it hits very hard

good morning fedi

pineapple for breakfast, so cool

running wmquake on WindowMaker playing the Team Fortress intro on demo on loop is a good idea, all the time

Remember kids, a little bit of diplomacy goes a long way...

Hostility (?) 

Something not starting off quite right, what's going on here? 😬

eukara relayed

github, or as the virtual keyboard on my phone calls it, guthub

Had my week of vacation. Prepare to hear more from me over the coming week...

Blade Runner - Enhanced Edition does not look good.

The original was also delisted from GOG.

Same song and dance as always, eh?

The Steam Summer Sale is live, check out my game update (demo available) if you can! store.steampowered.com/app/793

Last one. I could play with this all day but I gotta go back to work~

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This is great. I can make all my dreams come true.

Basically what it boils down to is replacing every instance of 'if mouse 1 is pressed' with 'what if fire is pressed' which cannot apply to say, the rest of the UI system going through the same code. Aside from that it's basically done for now.

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In Nuclide you can now render any UI class into the world. Some deliberate design decisions paid off in the end. Now it needs to work well with OpenXR and controllers.

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