In Nuclide you can now render any UI class into the world. Some deliberate design decisions paid off in the end. Now it needs to work well with OpenXR and controllers.

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Basically what it boils down to is replacing every instance of 'if mouse 1 is pressed' with 'what if fire is pressed' which cannot apply to say, the rest of the UI system going through the same code. Aside from that it's basically done for now.

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