If 10 more people buy my game on Steam it will go over the payment threshold and I'll actually get a check from Valve. Anyone?

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Everyone who's been boosting this toot, thanks! I'm like three sales away from getting paid this month!

Honestly, it's not the money so much as the love and support of this community that moves me!

Thanks! thanks! thanks! thanks! πŸ’– πŸ’– πŸ’–

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Obligatory: If you like the game leave a favorable review. If you don't, return it and tell me why.

Do this for all of us devs. It's how we stay alive.

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Since I'm getting new players (πŸ‘πŸΌ πŸ’– ) I should let you know you can earn a patch... an actual physical patch.

It's not easy, but one person has done it already. (not me)

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@viTekiM I'll happily buy a copy but what I really want to know is how you made all the awesome effects.

@icefox Thanks! I'm happy to share tips and tricks. What in particular?

@viTekiM Now that I look at the video again a lot of it is good particle effects; do you use a particular engine or editor, or did you write it all yourself without external tools?

What do you use for your line rendering? Doing it well is a ridiculously non-trivial problem, at least in OpenGL.

I'll have to play the game and pay attention to see if anything else catches my attention!

@icefox Oh, it's Unity. It has a pretty decent particle system and I've gotten pretty handy with it. The lines are a mix of Unity LineRenderers and Sprites that just look line lines. πŸ˜…

I'm also doing a little trick where I shake the camera a tiny bit to make the lines look flickery.

@viTekiM This seems absolutely like my jam and it works on MacOS. SOLDDDDDD

@viTekiM looks cool, I'll check it out when i get back to my computer

@viTekiM I just picked it up cant wait to check it out when I get off work!

@viTekiM Ten purchases at € 4.99? I realise that they probably get a healthy cut of that, but that seems to be quite a high threshold, doesn’t it.

@mart_w Yeah, they don't pay out in less than $100 chunks. I was sitting in at $65 or so. I think around ten will do it, minus the store cut.

@viTekiM Out of curiosity, if you don't mind strangers asking nosy questions. How much of the final price actually goes into your pocket?

@esureL I don't mind at all. I get about 70% of the $5 on Steam sales. I get 90% of sales.

You could argue that a Steam sale with a review is worth more to me than an itch sale. I'm not sure... so buy from whichever store you like. :)

@viTekiM oh interesting! I never return indies, I'd rather they get the money even if it wasn't my thing. do you prefer the return?


As a seller I love Steam refunds. I love the idea that people would debate less about trying a $5 game. Just pick it up, play it, and return it if you don't feel like it's worth your $5. I don't want to take money from people who didn't enjoy the game.

I never want a bad review. If that rating drops to "mixed" you'd might as well be dead on Steam. I welcome negative feedback (even if harsh) through any other channel. Even if it's a "reason for refund" note.

That's all just IMHO of course! πŸ˜…

I would support you, but it's not available for Linux. Good luck!

On the Steam page I thought it just mentioned Windows. I just noticed the other tabs. I'll gladly check it out soon. πŸ‘Œ

@viTekiM sold, to the man with spare disposable income and an interest in supporting indie developers. πŸš€

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