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New folks so...

Hi all! I'm a game developer, a musician, a dad, and a slightly out of touch nerd.

In the day I work at Schell Games. If you have kids, they've probably seen some of my work & they don't know it. You might have too.

At night I make my own games & weird electronic music.

I love everyone I meet but I'm usually too nervous to talk to them. I'll hide if I see you in person, but I'll be hoping you talk to me. :)



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β›” WARNING β›”
Doing bits in a sincere timeline

Please delete and redraft the toot below this one. (boost as needed)

πŸ”½ πŸ”½ πŸ”½ πŸ”½ πŸ”½

My review of @viTekiM's Byte Driver (this is the first game review I've written in a while, now that I think about it) is up over at Unwinnable!

First toot! πŸ™Œ

Hi, I'm a gamedev making adventure games about magical ladies, cooking, gardening, and death. ⚰️

I created IGMC winner Corinne Cross's Dead & Breakfast and am currently working on Hermina Lumen is Only Human.

Check out CCD&B on Steam:

True fact about me: I don't play the lottery.

It's not because I understand the odds, it's because I understand the odds but still get super angry when I don't win. :)

birdsite link Show more

I did a long-ass thread. I hope you don't mind. :)

I'm done now

I tweeted out that I was looking for coverage. It spread around a bit and some folks took me up on a code. Most of them followed through with a video or an article, all generally positive. That was nice.

No matter how tiny a following you have that kind of support is enormously helpful. If nothing else it’s another thing to share. It’s tiring coming up with clever ways to say β€œcheck out my game.”

That said, this is much better than I expected; way more successful than R-COIL. I probably owe that to the Kotaku article. I saw a big spike in wishlisting after that dropped. Perhaps I’ll see big numbers when I run a sale someday.

I sent a press release to every publication, journalst, streamer, yutuber that I could think of that I thought might like it. Little action there. The Kotaku article was a complete surprise and a very nice one. As best as I can tell it had nothing to do with the press release.

Since it's may 28th launch, Byte Driver has been purchased 86 times (83 on Steam, 3 on itch). The soundtrack has been purchased 11 times. It's currently on 576 Steam wishlists. Two of those Steam buyers have reviewed it, both positive.

How do I feel about it? I don't know... I wanted absolutely everyone in the world to love my game. I can't help it. I'm hardwired to feel disappointment so that's mostly what I feel.

I did one of those long format tweets over on the birb about my game. I'll copy it here for you folks too.... Ready?

You tell me? How many sales since it's May 28th launch should make me think of it as a success? I have no idea.

And I'm forced to ask myself: is any amount of success actually going to be enough or am i always just going to feel disappointment that there is at least one person on earth who doesn't know about or care about or like something that I've made.

With the passing of E3 goes all real hope of getting any decent coverage for my game. And so here we are.

Byte Driver has two more positive reviews on Steam. If one was from you.. THANK YOU!

You made my day. :)

By the way, while I'm here... If you're liking Byte Driver on Steam I'd be forever in your debt of you reviewed it. One sentence and a πŸ‘ is all that's necessary. Thanks!

I'm doing marketing at if you'd like to witness that spectacle or throw some signal boosts at me. ✌

Hey all. I've been birdsite exclusive for a while because I'm traveling but I have to keep hustling my game. Don't think I don't still love my fedipals. πŸ’–πŸ˜…

Back soon!

✨ Please CW anything upsetting because this isn't Twitter and people have a right to not expose themselves to upsetting content, jokes, politics, or personal. It goes a long way to making this place an actually better-than-twitter environment. ✨

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