New folks so...
Hi all! I'm a game developer, a musician, a dad, and a slightly out of touch nerd.
In the day I work at Schell Games. If you have kids, they've probably seen some of my work & they don't know it. You might have too.
At night I make my own games & weird electronic music.
I love everyone I meet but I'm usually too nervous to talk to them. I'll hide if I see you in person, but I'll be hoping you talk to me. :)
My review of @viTekiM's Byte Driver (this is the first game review I've written in a while, now that I think about it) is up over at Unwinnable!
First toot! 🙌
Hi, I'm a gamedev making adventure games about magical ladies, cooking, gardening, and death. ⚰️
I created IGMC winner Corinne Cross's Dead & Breakfast and am currently working on Hermina Lumen is Only Human.
Check out CCD&B on Steam: https://store.steampowered.com/app/473920/
Tell a friend to tell a friend, etc! Got the Steam page up for the side project: https://store.steampowered.com/app/683310/Cecconoid/
A new demo is out for Flipside Fairytales: Sleeping Beauty! Playable on Windows, Mac, and Linux for now!
birdsite link Show more
If you want the original thread for something.
Includes link to my professional game studio front account if you wanted that for any reason.
I don't know what anyone really wants. Clearly! 😅
I tweeted out that I was looking for coverage. It spread around a bit and some folks took me up on a code. Most of them followed through with a video or an article, all generally positive. That was nice.
No matter how tiny a following you have that kind of support is enormously helpful. If nothing else it’s another thing to share. It’s tiring coming up with clever ways to say “check out my game.”
That said, this is much better than I expected; way more successful than R-COIL. I probably owe that to the Kotaku article. I saw a big spike in wishlisting after that dropped. Perhaps I’ll see big numbers when I run a sale someday.
I sent a press release to every publication, journalst, streamer, yutuber that I could think of that I thought might like it. Little action there. The Kotaku article was a complete surprise and a very nice one. As best as I can tell it had nothing to do with the press release.
Since it's may 28th launch, Byte Driver has been purchased 86 times (83 on Steam, 3 on itch). The soundtrack has been purchased 11 times. It's currently on 576 Steam wishlists. Two of those Steam buyers have reviewed it, both positive.
How do I feel about it? I don't know... I wanted absolutely everyone in the world to love my game. I can't help it. I'm hardwired to feel disappointment so that's mostly what I feel.
I'm doing marketing at https://twitter.com/VectorHat if you'd like to witness that spectacle or throw some signal boosts at me. ✌
Hey, a hardy congrats to @viTekiM for getting their latest project published on Steam and itch.io!
I make video games and weird music.
I believe in you.
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