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wanna get into nine inch nails but not sure where to begin? now there's a handy flowchart to help you out!

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*upon seeing my slutty friend who's really into math*

ah, it's the thot that counts

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A new utility in #Mastodon 3.1.0 is `tootctl media remove-orphans`. Orphaned files are files that the database believes have been removed, but actually aren't. If your server has been around for a long time, it's likely that you have at least some of those due to various previous bugs and object storage glitches.

For mastodon.social, it was able to remove 619 GB worth of files.

Please mind that API requests necessary for this command can incur extra charges with your object storage provider.

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If it isn't Leopard Boy and the Matrix, I'd choose the Matrix.

It's pretty much, like that DQ1 song, just roughly 8 bars of actual song, and mostly just the two lines. (I'm playing with adding a third but so far not digging what I've got.)

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I had a thought for how I'd write a song for it and started working it out. And I'm honestly pleasantly surprised by like... how songlike this is so far. I feel like there's more to be done, but my last few years of occasional study has actually paid off and I'm pretty happy about it.

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Separately, but related:

I had a vague idea for a small something I could maybe submit to a NESdev compo. (Seems unlikely that I'll manage to make it by the current one's deadline, but I guess I could submit it for the next one in the worst case.)

Like, yeah, I know a bit more now, I've done some musical analysis and counterpoint as homework, so I definitely have a better ability to understand the structure here, but wow.

This iconic song and it was literally just a square wave and a triangle wave. 8 bars at 112BPM and repeat.

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Imagine my surprise when I realize that this song doesn't even make full use of the NES audio hardware.

It's only using *two* channels at a time.

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So I recently sat down and worked out (most of) the overworld theme from DQ1. (I eventually looked up some of it because I was struggling a bit.)

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One nice thing about NES music is that you can load it up in an NSF player and isolate it channel by channel to make it easier when you're starting out.

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So how the shit does that work?

Recently I also decided to get back into NES dev and try actually making a game for once. I have a vague idea for Dragon Quest inspired stuff. One of the things I wanted to do for both that and music theory in general is go through and try to transcribe DQ music by ear, and then analyze it from a music theoretical viewpoint.

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But clearly they were doing something else there. Arpeggiating chords, sure, but in a lot of cases you can tell there are two or three different lines of music there, that happen to be in harmony.

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The thing that kinda got me going though was thinking about the fact that on the NES you only really had three voices total. Like you could do exactly one triad and that was it.

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So a few years ago I decided to start actually learning Music Theory.

I've always been around music. Much of my family while I was growing up were in bands. My mom had learned to harmonize with her sisters and taught me to harmonize with her. I'd fucked around with a few instruments we had around the house, but never really learned much beyond like "Here's a scale, here's how you make a major triad, and here's a minor triad"

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I got into an argument with Geshud Ballrazors. That was satisfying.

— Athel Róthreg, Dwarven Child

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I learned about striking. That was satisfying.

— Kadôl Rabkilrud, Wrestler

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