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after (checks calendar) 12 days, my first product on the marketplace has been approved!

it's nothing fancy but hey, if you like LUTs, we got LUTs

unrealengine.com/marketplace/e

just posted part one in a 3-part tutorial series on making your own blueprint nodes in C++! This one's aimed at beginners, so don't worry if you don't know much about C++, it walks you through everything.

trashbyte.io/blog/2019/10/20/c

tfw you accidentally click "rebuild" instead of "build" and now you're waiting 2 hours for unreal engine to build from scratch .ᵐ.

well, i've reached a point where i don't feel comfortable fully working on personal projects due to my finances. from now on i'll be devoting more time to things that can earn me money sooner than releasing A Whole Game, like freelance work and selling on the unreal marketplace. i don't *like* selling game assets; i'd much rather give them out for free. but unfortunately i've gotta pay the bills.

added another editor utility! this one checks for any textures larger than the given size. also i added a loading bar so the editor doesn't just hang while it runs

(this was made with Jonathon Frederick's "Modular Scifi Season 2 Starter Bundle", which is available for free on the unreal marketplace!)
unrealengine.com/marketplace/e

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developer personal milestone: made a load balancer :>

animating is the most awful tedious shit ever, but it's paradoxically fun and satisfying at the same time

smol bastard pretending to be a harmless box (just imagine theres some Gun in those compartments or something)

also! i've been slowly adding nodes to my BPUtils library for as i've needed them, including:
• HTTP GET
• angle between vectors
• clamp int (reflected)
• remap angle to ±180°
• actor-relative offset
• clamp float 0-1
• message log clear and log message with asset link
• parse command line option
• request exit (quit)

and of course it'd be cool if nodes could make their own custom per-instance content too. that's definitely on the list of stretch goals

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we're thinking about making each instance have it's own shared social space that can be decorated, upgraded, etc. it'd be cool to have each instance work like a little village, where folks commonly know each other and they can hang out in a shared space that serves as their sorta "home" for the game

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for those not in the know, i'm working on a mmo third person shooter (like warframe) but based on a federated network design. the server files will be available for anyone to download so anyone can host their own node on the network (like mastodon!). and there'll be whitelisting/blacklisting and all of that too to keep out hackers and other bad actors

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Cybrespace

Cybrespace is an instance of Mastodon, a social network based on open web protocols and free, open-source software. It is decentralized like e-mail.