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and of course it'd be cool if nodes could make their own custom per-instance content too. that's definitely on the list of stretch goals

we're thinking about making each instance have it's own shared social space that can be decorated, upgraded, etc. it'd be cool to have each instance work like a little village, where folks commonly know each other and they can hang out in a shared space that serves as their sorta "home" for the game

for those not in the know, i'm working on a mmo third person shooter (like warframe) but based on a federated network design. the server files will be available for anyone to download so anyone can host their own node on the network (like mastodon!). and there'll be whitelisting/blacklisting and all of that too to keep out hackers and other bad actors

anyway i haven't had much to show about the mmo project lately cause im working on a bunch of behind-the-scenes stuff, and doing a lot of brainstorming with the other folks working on this

i've been thinking about maybe making my own spiritual successor to it. i was wondering how quickly i could throw together a proof-of-concept demo...
it took about 30 minutes

i'm really sad that the game Against The Wall was abandoned. it had so much potential

and i learned a lot about the engine too. this was my first time using editor utility widgets or python scripting, and the asset naming stuff required a good bit of mucking about in the engine source

spent today making some workflow improvements to help me adhere to my naming conventions in

update post! finally! sorry for the delay, my life has been kind of a mess lately

trashbyte.io/blog/2019/09/21/u

hard question for those out there interested in indie projects:
my interests tend to shift pretty often, and i'm most productive when i'm working on the thing i'm most interested in at the moment. if you were gonna pledge to someone's patreon, would you rather see one project developed slowly over a long time, or jumping between projects but seeing more new content overall?

trashbyte relayed

sorry for the lack of updates lately! the past few weeks have been pretty miserable for me xwx. but, here's a post explaining what i've gotten done, and also a new announcement!

trashbyte.io/blog/2019/08/31/w

sorry for the lack of updates lately! the past few weeks have been pretty miserable for me xwx. but, here's a post explaining what i've gotten done, and also a new announcement!

trashbyte.io/blog/2019/08/31/w

leggy boy has animations now! and he responds to being attacked too

i just posted a project update on my blog!
trashbyte.io/blog/2019/08/17/a

it covers the stuff i posted on patreon earlier, as well as the new free climbing system!

i'll be making an update post on my site this afternoon explaining this and (most of) the stuff from my patron-only update earlier

sorry for the lack of updates lately, i've been working on some nitty gritty systems stuff without much to show for it yet. specifically, a free climbing system, which ended up being *way* harder than i thought it'd be

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Cybrespace

Cybrespace is an instance of Mastodon, a social network based on open web protocols and free, open-source software. It is decentralized like e-mail.