also! i've been slowly adding nodes to my BPUtils library for #UnrealEngine as i've needed them, including:
• HTTP GET
• angle between vectors
• clamp int (reflected)
• remap angle to ±180°
• actor-relative offset
• clamp float 0-1
• message log clear and log message with asset link
• parse command line option
• request exit (quit)
spent today making some workflow improvements to help me adhere to my naming conventions in #UnrealEngine
i just posted a project update on my blog!
18+ only! 🔞• gamedev • codemonkey • synthesizer • trapped in a computer • no finished projects • xlapre lojban • they/them
dev blog → https://trashbyte.io
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