i also made this little icon that has way too much detail you cant even see at 64px

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after a few days of flailing about with the 20-something classes it takes to make a custom editor in UE4, i finally have the beginnings of a graph-based procgen system going

i've mostly been working on boring codestuff lately so here's some screenshots of more visually interesting procgen things i've done recently

i can also do this neat two color thing but it makes the shadows even worse

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sample photo with my lightbox. im not totally happy with the diffusion of the lighting or the whiteness of the backdrop but its something

mixer pcbs are here. panels are supposed to arrive later today


blathers my friend, today is your lucky day

building a little cardboard lightbox for doing product photography. just need some white poster board for the backdrop and i'll be all set


i think the fact that my inventory looks like this before ive even completed the tutorial is a sign that acnh is gonna do bad things to me

another module done! a 4 channel mixer this time. could probably sell kits for $25

i'd probably get more work done if i spent less time making these schematics ✨pretty✨

boy, essential tremor does NOT make it easy to solder. this one was especially rough since i haven't soldered anything in at least a year. but! it works! here it is powering a couple other modules, complete with warped 3d-printed test panel and janky led i had to remove and flip around cause i got it backwards in the schematic lmao

power supply pcbs have arrived, still waiting on parts

front panel is done now, sans something to fill up that empty space

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