i've been feeling really restless and directionless lately about creating, and i've been doing some thinking about how to get through this block, and i've made a realization.
i thought back to a few years ago when i was making a bunch of stuff effortlessly and i realized the reason i was able to do that was because i *wasn't* focusing on an end goal at the start. i didn't even *have* an end goal, i was just making stuff.
obviously, having goals is important in any kind of work, but i think for creative work, feeling like you *need* rigidly defined goals before you even start can make it really hard to start in the first place. in game design for example, you'll obviously need well-defined goals to finish the project, but it's quite common to just screw around and make things and let the game reveal itself in the chaos. somewhere along the way i forgot that creating things is ultimately about exploration, not making a Product. it's the journey not the destination, and so on
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