after a few days of flailing about with the 20-something classes it takes to make a custom editor in UE4, i finally have the beginnings of a graph-based procgen system going #devtober
i also made this little icon that has way too much detail you cant even see at 64px
the mastodon instance at cybre.space is retired see the end-of-life plan for details: https://cybre.space/~chr/cybre-space-eol
i also made this little icon that has way too much detail you cant even see at 64px