long post, thoughts on creativity 

of course, the reason i got so focused on the end product is from struggling to find financial means to support myself.

As Always, The Root Problem Is Capitalism

Show thread

long post, thoughts on creativity 

i've been feeling really restless and directionless lately about creating, and i've been doing some thinking about how to get through this block, and i've made a realization.

i thought back to a few years ago when i was making a bunch of stuff effortlessly and i realized the reason i was able to do that was because i *wasn't* focusing on an end goal at the start. i didn't even *have* an end goal, i was just making stuff.

obviously, having goals is important in any kind of work, but i think for creative work, feeling like you *need* rigidly defined goals before you even start can make it really hard to start in the first place. in game design for example, you'll obviously need well-defined goals to finish the project, but it's quite common to just screw around and make things and let the game reveal itself in the chaos. somewhere along the way i forgot that creating things is ultimately about exploration, not making a Product. it's the journey not the destination, and so on

yes thank you google when i typed "454.7/64" i was absolutely looking for the russian academy of sciences institute of experimental mineralogy. very good

Show thread

search results: 84 products
filter by: in stock
search results: 3 products

Show thread

i just spent the better part of an hour writing a python script to optimize resistor values for an op amp gain stage and i was really proud of the resulting error <0.8mV over two switchable ranges with only 3 resistors, and then i remembered that there's an everything shortage right now and E192 resistors are like 2 dollars each lmao

me sitting at my desk: i don't want to take a shower it's just a waste of time

me sitting under the hot water: this is so nice why don't i do this more often

me later: i don't want to shower it's just a w

those two things are unrelated. i wouldn't want to give anyone the impression that im making a modular synth video game oh no now i want to make that too

i've also made this model of a pin tumbler lock which i'll probably turn into some sort of needlessly-accurate lockpicking minigame

here's a render of some little boards i've been designing for breadboarding modular synth stuff (WIP)

to the surprise of no one, i didn't manage to stick with devtober. the move ended up being more of an ordeal than i thought, physically and mentally. but! i have been working on a few things

guess whos reading a 970 page book on opamps instead of doing literally anything they're supposed to be doing

well after literally HALF A WEEK of spending all day fighting with an obscure unreal build system bug where it supposedly fails to find an arbitrary generated header even though it exists, i've emerged victorious. the culprit? a single missing semicolon after one of UHT's awful magic black box macros in a different file in a completely different module. (fun fact: some of these macros require a semicolon after them, some CAN'T have a semicolon after them)

uhh i guess

gotta love when you spend all day working on a thing and getting a better understanding of it and your improved knowledge at the end of the day tells you that everything you just did was dumb and you need to redo it all

i also made this little icon that has way too much detail you cant even see at 64px

Show thread

after a few days of flailing about with the 20-something classes it takes to make a custom editor in UE4, i finally have the beginnings of a graph-based procgen system going

i've mostly been working on boring codestuff lately so here's some screenshots of more visually interesting procgen things i've done recently

Show older
Cybrespace

cybrespace: the social hub of the information superhighway jack in to the mastodon fediverse today and surf the dataflow through our cybrepunk, slightly glitchy web portal support us on patreon or liberapay!