after (checks calendar) 12 days, my first product on the #UnrealEngine marketplace has been approved!
it's nothing fancy but hey, if you like LUTs, we got LUTs
just posted part one in a 3-part tutorial series on making your own #UnrealEngine blueprint nodes in C++! This one's aimed at beginners, so don't worry if you don't know much about C++, it walks you through everything.
well, i've reached a point where i don't feel comfortable fully working on personal projects due to my finances. from now on i'll be devoting more time to things that can earn me money sooner than releasing A Whole Game, like freelance work and selling on the unreal marketplace. i don't *like* selling game assets; i'd much rather give them out for free. but unfortunately i've gotta pay the bills.
(this was made with Jonathon Frederick's "Modular Scifi Season 2 Starter Bundle", which is available for free on the unreal marketplace!)
also! i've been slowly adding nodes to my BPUtils library for #UnrealEngine as i've needed them, including:
• HTTP GET
• angle between vectors
• clamp int (reflected)
• remap angle to ±180°
• actor-relative offset
• clamp float 0-1
• message log clear and log message with asset link
• parse command line option
• request exit (quit)
18+ only! 🔞• gamedev • codemonkey • synthesizer • trapped in a computer • no finished projects • xlapre lojban • they/them
dev blog → https://trashbyte.io
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