long post, thoughts on creativity
of course, the reason i got so focused on the end product is from struggling to find financial means to support myself.
As Always, The Root Problem Is Capitalism
long post, thoughts on creativity
i've been feeling really restless and directionless lately about creating, and i've been doing some thinking about how to get through this block, and i've made a realization.
i thought back to a few years ago when i was making a bunch of stuff effortlessly and i realized the reason i was able to do that was because i *wasn't* focusing on an end goal at the start. i didn't even *have* an end goal, i was just making stuff.
obviously, having goals is important in any kind of work, but i think for creative work, feeling like you *need* rigidly defined goals before you even start can make it really hard to start in the first place. in game design for example, you'll obviously need well-defined goals to finish the project, but it's quite common to just screw around and make things and let the game reveal itself in the chaos. somewhere along the way i forgot that creating things is ultimately about exploration, not making a Product. it's the journey not the destination, and so on
yes thank you google when i typed "454.7/64" i was absolutely looking for the russian academy of sciences institute of experimental mineralogy. very good
i just spent the better part of an hour writing a python script to optimize resistor values for an op amp gain stage and i was really proud of the resulting error <0.8mV over two switchable ranges with only 3 resistors, and then i remembered that there's an everything shortage right now and E192 resistors are like 2 dollars each lmao
well after literally HALF A WEEK of spending all day fighting with an obscure unreal build system bug where it supposedly fails to find an arbitrary generated header even though it exists, i've emerged victorious. the culprit? a single missing semicolon after one of UHT's awful magic black box macros in a different file in a completely different module. (fun fact: some of these macros require a semicolon after them, some CAN'T have a semicolon after them)
uhh #devtober i guess
18+ only! πβ’ gamedev β’ codemonkey β’ synthesizer β’ they/them
i'm at https://chitter.xyz/@byte now, but in case i can't edit this after cybrespace shuts down i'll post wherever i move to on my site: https://trashbyte.io