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petition to start staying "money has a nonlinear relationship with happiness" instead of "money can't buy happiness" thanks

Okay internet opinion havers: what monitor should I buy for use with ThinkPads and a Dell XPS, running Linux, doing software development?

oh gods my _mastodon_ account is on the front page of the orange website

gonna just uh. pretend that's not happening i think :dragnblanketsleep:

no plastic-coated wires, no FR4 (I don't think, anyway?), no synthetic rosin (but you can probably refine something usable from sap?)

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relatedly - how far back in the electronics bootstrapping chain do you need easily accessible fossil fuels?

i guess you can use ceramic insulators but that seems like a pain in the ass for a lot of things

extremely doomerism 

ultimately collapseos and other projects like that are either frivolous or a pretty useless way to distract ourselves from the inevitable violation and debasement of the tall, tall stack of dependencies at the top of which all computing rests

when the choices of the last three generations catch up with us, we will not have Pip-Boys or Postapocalyptic Communicators. we'll have nothing.

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probably mostly junk microcontrollers which require lots of proprietary crap

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i kinda miss taking apart broken household electronics

used to be a big hobby of mine but these days i'm not really sure what's even _available_ in common salvage

collapseos is cool but no matter how easy it is to scavenge a Z80 off some industrial kit, eventually you're going to run into a shortage of, like, rosin, or soldering iron tips, or _copper_

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i periodically fall into the rabbit hole of "okay but how do i make this design infinitely sustainable" and it's amazing how quickly i hit the wall of "no, nora, you cannot fab your own chips from sand you found at the beach, no not even simple ones"

👎 trying to fulfill the societal expectation of holding a full time job and taking care of oneself and ones household alone

👀 entering a long-term polyam partnership to spread the responsibilities out

😲 plurality time

@tindall ...I feel like it's both historical and technical?

Violence was technically feasible for people making games in the 1970s, 80s, and 90s, which meant the games could be made and could find commercial success ... but that commercial success led to the building of an infrastructure to facilitate people making more violent games, both with resources like game engines and with resources like documented best practices. Feasibility was a seed crystal in an oversaturated solution, maybe.

- 🎒

Can anyone recommend an embeddable 6502 emulator - preferably one whose output is, like, memory accesses or, even better, pin states?

internet people love to make fun of the state of Linux audio, something I had basically no issues with during the last 17 years I'm using it as main OS, across a variety of trash hardware

The audio on this corporate Dell Windows 10 machine I'm cursed with at work, breaks every second day for no reason and no way to fix it other than rebooting.

@tindall to push back slightly against this, i present the following argument:

• making art about death is one of the most human activities imaginable

• consequently, if video games are to be art, they need to accommodate death

• due to the interactive nature of video games, they lend themselves well to exploring death which is preventable

• all preventable death is violence

in addition to explaining why violence will and needs to persist as one theme (not the only) in video games, i think this argument also explains why violence HAS persisted as a theme. humans make art, including games, about dying. they like to explore their own mortality in safe magic circles where consequences are limited to a game over. the horror genre of course is the exemplary case here, but i don’t think it is the only one.

i think an interesting and necessary question follows: what does it mean to make a game where one can die, but not kill?

addendum: some video games use violence to make a specific political point about violence. EXTREME MEATPUNKS FOREVER is a good example of this; part of its ethic is _specifically_ to show that violence against violent oppressors is _good_.

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@tindall historically speaking, non-violence requires some degree of subtlety to portray, and subtlety is extraordinarily difficult to achieve on 8-bit systems. 16-bit systems were mostly 8-bit ideas with more polish; 32-bit systems were mostly 16-bit ideas with more polish, etc...


"if we want to replace violence as a mechanical theme, in all its forms, we have to seriously look at why it's endured so well"

You make good points and I think the only other thing that consistently give as clear stakes and easy to parse mechanics in virtual experiences as violence does is sports.

Rocket league is a game free of violence (I mean you can demo other players but it hardly feels *violent*) but it has all the immediacy of FPS games, if not more.

anyway all this because i can't stand modern FPSes, my mom can't stand even cartoonish/explicitly nonhuman strategy games, and my boyfriend hates watching me play combat flight games.

our distaste for violence, and vice versa, is deeply personal.

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it's not just old people who "don't get it" - the young and esp. queer game design crowd often has an anti-violence aesthetic, and that's _awesome_. but i want to understand why we go back to it so easily. what is so attractive about hitting shit?

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