- continuous zoom from totally abstract symbolic theatre map to up-close unit view with realtime nice 3d graphics
- map options naturally giving rise to types of play from 10-minute search-and-destroy missions to 6-hour nuclear slugfests
- balanced reliance on apm, rock paper scissors unit selection, and position/capability tactics
- an absolutely committed and not too horribly awful multiplayer community that maintains the game to this day via mods
i maintain that SC:FA is the best strategy game ever made and until someone remakes it (no, PA/PA:T don't count) i'm going to stick by that
@tindall oh boy I like that game because I can just focus on base building and I'll eventually lose against the AI but it's so satisfying building giant walls of defensive turrets and whatnot
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