Greg gives an honest post-mortem about design mistakes and how they addressed them.
http://www.gamasutra.com/blogs/GregWohlwend/20170623/300409/TumbleSeed_Postmortem.php
It's also a warning against doing crunch-mode #gamedev aiming for a fast launch. They were so busy crunching, they couldn't process the feedback they were getting from their friends.