If you want users to tolerate your bullshit, give them something in return.
I'll buy games on Steam nine times out of ten if given the choice, DRM be damned, because between Proton, the shader precache, and Steam Input, Valve has put real effort into making Steam an actual value-add for Linux users, a way to make games run better and easier.
This puts GOG to shame (unsurprisingly: Even when CDPR cared about Linux it didn't care about Linux) but it also leaves tools like Lutris in this dust.
Imagine doing this and then thinking you're the good guys.
Are we going to talk about the fact that official reports from the European Parliament are openly (and approvingly) talking about implementing their own version of the Great Firewall of China?
We need to talk about the problems wih the way FOSS interacts with the SaaS model and can reduce the freedom of end users (especially since the AGPL will never catch on—no, it's not happening). But that conversation doesn't start with denying the value of Open Source because the problem exists. It starts wih trying to find a way to bring that value forward.
Watching the flood of ludicrous stupidity in the aftermath of Apple's ARM jump announcement is... uh... *extremely* entertaining. Because most commentators don't understand the actual tradeoffs here, don't understand why x86 has dominated the PC space for the past 30 years, and are just repeating nonsense they heard from othrr people who don't understand.
Suffice to say that if you think MS is changing primary arch any time soon you're out of your goddamn mind.
It's a ringing indictment of idea that games cannot be both meaningful as stories and good *games*. Of the idea that you must choose between narrative and mechanical depth. Because Celeste didn't choose at all. It put the work in to make a game that is narratively strong and mechanically challenging and rock solid.
BUT, thematically, Celeste is an "art game". It places a lot of focus on a metaphorical story with a message about mental health. The sort of story you'd find in a walking simulator.
And don't get me wrong. I love some walking simulators. I love The Stanley Parable and experiences like Three Card Trick and A Mind Forever Wandering. I immensely admire Portal (the 80s one. And also the other one, but it's not relevant to the conversation).
But Celeste puts a lot of those games to shame. \
So obviously Celeste is great. But it really proves something interesting. Because mechanically, Celeste is a "core" game (inasmuch as that term means anything. I hate the term myself but I need a way to discuss this so let's move on). It's brutally difficult (albeit with some very clever difficulty scaling mechanisms in Strawberries and story vs non-story content) and mechanically rock-solid. It plays like a pure test of platforming skill, designed to appeal to Megaman and Meatboy fans. \
I'm probably gonna get shit for saying that. But you know what? I don't care. Spyware is a problem and yes, shit like this makes you complicit.
"Don't be upset about Chinese spyware because American spyware exists" is the very definition of what-aboutism bullshit I swear to god.
How about I be upset about BOTH of them and try to avoid them as much as possible? And if the Chinese spyware is easier to avoid, moreso the better.
Likewise, "don't worry about compromising yourself further because you're already compromised" is just a bad mentality.
Eminently distractable alleged programmer. 19/M. Confidently wrong and paradoxically shy. You're not getting much personal information out of me here.
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