This interview is really interesting, from a technical and historical perspective - cracking old Apple II edutainment games to reveal the way we taught math, science, reading, etc. in the 80s. If someone made a project of streaming these, it would be a cool way to make them even more accessible! https://paleotronic.com/2018/06/15/confessions-of-a-disk-cracker-the-secrets-of-4am/
I made a little thing on Glitch for making blackout poetry, so you can be emo on the internet faster and more efficiently https://blackoutpoetry.glitch.me
As a subcategory of capitalist realism I feel like Twitter realism is also a thing like... where these totalizing social media platforms have only been around for the last 10 years but people have literally stopped being able to imagine ways of using the internet that aren't defined by ads, metrics, clout, cynically trying to take up more and more of people's time and limit how they use it... or like, that thinking of past alternatives to this is "unrealistic" now for some reason
A good essay from @mcmansionhell: The myth of ‘We don’t build houses like we used to’ https://www.curbed.com/platform/amp/2019/1/16/18184194/mcmansion-hell-kate-wagner-modern-building-materials
@ramsey yes I want a star trek spin-off about keiko and her botanist pals as they go from planet to planet conducting surveys, except it's not narrative, it's presented in a format like a PBS science show
god willing, "final" thoughts on the meditations games stuff-- Show more
I wanna start from the premise that, on a collaborative project, having a place where all contributors are credited together is "standard" across most arts and industries, and that only temporarily displaying a credit when someone's work is onscreen or whatever is kind of problematic and a hassle for multiple reasons. So I don't think it is unusual to expect there would be a page of the site that would be a list of contributors or credits.
Looking for vegan alternative for butter in cooking (for things like cookies). Which one do you prefer? #theGalley
This keyboard has garnered so many compliments... and is also one of the “ugliest” things I’ve ever made.
It makes me think of how I used to wish websites in the 90s should look nicer, and now websites are so nice that I (and everyone else) longs for the messy, mismatched, and glitchy. Same with games.
We want the rough edges that signify amateur creativity and an accessible medium, because beauty can be so easily commodified.
...so I guess the aesthetic here is anti-capitalist? XD
Designer of games, tools, and tiny things. ~they/them
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