RT @ellaguro
this has become sort of a pervasive problem in indie games. if a few small teams manage to pull off a large scale project and sell it at launch for 15 bucks & it's successful - that becomes the default expectation from consumers for everything else like it twitter.com/dietzribi/status/1

@rodneylives I get where it comes from though, if you don't have much money for games and play each one to completion before buying a new one.

@Canageek Yeah, it's true. For players it has to be a cost/benefit analysis. I don't have much money for games myself. Some people take it a bit far though.

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