figured out that I can save a vertex/texture swap by not drawing the game to the screen, which has the negative side effect of the game not being visible

what's more important to you guys, the game having good performance or the game being visible?

@roxy I mean, I'm a fan of text adventures, but I doubt you'd like to turn Shield Cat into a text adventure game at this point :blobcatthinking2:

/s

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ASCII art, not screen reader friendly 

re: ASCII art, not screen reader friendly 

@roxy Just wanted to clarify that though that's not my ASCII otter, it is, nonetheless, an ASCII otter

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