From an article:
📰​ “Flat design is about embracing the native format of digital,” explains Andrew Allen, WeTransfer’s head of product who co-developed a popular drawing app called Paper. “Computers want to render simple forms. Even with high-definition screens, flat shapes tend to load faster and scale easier.”

🖥️​ :blobglare:
If Windows 3.x could draw shaded GUI widgets on my 486 without an issue, then I don't think a modern computer would have trouble with further detailed elements.

· SubwayTooter · 5 · 10 · 18

Mind you, his explanation makes perfect sense.

In 1985.

Or when coding a GUI on a microcontroller.

Show thread

@polychrome It is damn time for software development to enter it's rococo period.

@polychrome We need ostacious, asymmetric ornamentation. An end to the simple, symmetrical design of laying everything out in simple columns against flat colors!

@lordbowlich I think that the rococo period was skeuomorphism.

Next we should get to art deco! :thonking:

@polychrome "computers want to render simple forms"....... what? That is such a weird sentence

@polychrome "Yes, you see it's all flat so that it's easier to render. Also, this million-pixel sidebar has a heavy Gaussian blur effect for no reason at all"

@andrewt @polychrome That blur... I'm looking at you, Apple!

Although Apple stopped having everything flat with their latest update and the sidebar is gone. :thonking:

But they still use transparency with blur I think.

@polychrome I personally like flat design because it's clean and simple (most of the time) but not much for performance reasons :p
sure, it may save me 0.5% resources but w/e :^)

Sign in to participate in the conversation

cybrespace: the social hub of the information superhighway jack in to the mastodon fediverse today and surf the dataflow through our cybrepunk, slightly glitchy web portal support us on patreon or liberapay!