RIPScrip was a quirky BBS protocol for transmitting color vector graphics over text that surged briefly in the early to mid 90's. Thanks to the slow modem connections of the day you could actually see the art slowly building itself. This was sometimes used to by artists to create little weird animations.
Ended up dropping the project when I couldn't find sources for the vector fonts used in RIPScrip.
@devurandom The RIPScrip v1.54 document (RIPSCRIP.DOC) defines the vector fonts as: Triplex, Small, Sans Serif, Gothic [Old English], Script, Simplex, Triplex Script, Complex, European and Bold Font.
Haven't considered the Hershey Fonts, I'll have to take a look!
If you find any extra leads on those, I'd be happy to hear about them ;)
@polychrome @devurandom It looks like the part of the RIPScrip spec listing the fonts matches up _exactly_ to BGI's text-drawing API, which was widely available in Borland Turbo C++ / Pascal https://www.cs.colorado.edu/~main/cs1300/doc/bgi/settextstyle.html
@polychrome I... kind of really want to make a game with Hershey typography now?! I really love the pixel vector draw-two-thin-lines-to-make-a-thick-one-with-awkward-gaps aesthetic
@SpindleyQ okay, found something that's even easier to work with - https://github.com/cwensley/pablodraw/tree/master/Source/Pablo/BGI
This is the BGI section of the PabloDraw source, a C# program for viewing/editing ANSI and RIPScrip files.
The Fonts directory contains the .CHR BGI fonts relevant to the RIPScrip standard as well as a C# implementation of a reader/renderer.
@polychrome Ah, this is the good stuff. Demoscene sort of stuff, making the most of the limited technology. It's crazy to think that this sort of thing would be lost without people trying to preserve it.
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