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Absolutely infuriating seeing a great component in the wild and not being able to find it at any distributors. My biggest barrier to success is likely that I don't know the names of things.

Again--lots of folks are posing answers to this question in a really compelling way. I hope folks' work toward equity-centered CSEd, critical computing education, and many other lines of inquiry start finding themselves at the center of K-12 CSEd.

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I'm really interested in seeing how the field begins to answer a really important question: "why should we teach CS to kids if most of them won't actually *work* in CS?" And because CS is so entangled with capital, I think the debate will be pretty contentious.

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CSEd hasn't had that philosophical debate yet, at least not at the same level of rigor as other fields like MuEd. People are starting--critical computing in K-12 is part of that process. But most of the field still orients itself around HE paradigms.

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This same question doesn't really apply to HE contexts--why teach music in HE? Because people want to study it so they can do music as a career (at least some of them do). We could have a whole convo about whether or not we are *good* at doing that rn, but that's not the point.

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MuEd scholars have long acknowledged that K-12 MuEd calls for a different ed. philosophy than HE MuEd. These two ed. contexts have wildly different goals, and so MuEd scholars had a whole movement around the question: "why should we teach music to kids?"

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This makes a lot of sense for historical reasons (K-12 CSEd is a lot younger than HE CSed; K-12 MuEd is a lot more widespread than HE MuEd). There's also an educational philosophy thing here that's also very interesting to me.

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Something I've noticed about CS ed that's different from music ed is that in MuEd, most researchers couch their inquiries in K-12 spaces (and many researchers have been K-12 educators at one point or another). In CSEd, the body of research is really biased toward higher ed.

What would it mean to practice anti-corporate, anti-capitalist coding education? What do we need to do as a teaching and learning community to start building it?

It's much better to think of how everyone's field contributes to our communal good, and seek out ways to dismantle those mononarratives about what sorts of things are worth knowing

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No one should try to put their field at the center of society to justify it's existence.

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Everyone is right about their field; there's a lot of great stuff out there! I don't begrudge anyone their particular orientation to the world. I do think, however, that letting computing folks claim some kind of universality might do a lot of systemic harm

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*Proceedings of the annual beekeepers academic conference*

"It's very important that people learn beekeeping; not everyone will be a beekeeper, but the skills and knowledge are valuable in every field".

(Apologies to beekeepers, you all are great)

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Something that continues to bug me in computing ed spaces is how people tend to situate some programming skills as universal "problem solving" skills that always transfer outside of computing. That assumption is deeply suspect!

Been illicitly consuming lots of GBA games lately and I gotta say they (particularly the 2D sprite-based ones) are my sweet spot.

Also fully aware this is an absurd nostalgia symptom but it is what it is.

Broke: modular synths are best b/c they more flexible and open to experimentation than other tools

Woke: modular synths are neutral and there are lots of ways to do things that are all equally fine

Bespoke: modular is best because the whole thing is in one box

It's... disappointing to see people unsuccessfully calibrate their level of reaction to bad behavior in a misguided attempt to set those standards. By next week, no one will be able to find your posts and we will start over from the beginning.

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Lots of ink has been spilled in TTRPG land this weekend, and I hesitate to even reflect on it at all. But I really feel like if the community wants to set and enforce standards, it helps everyone to codify those standards (a thing which is impossible on the bird site).

I have been working on a little thing for a couple of weekends, and it's now usable so I thought I'd share it a little. This is BAD EGGS, a baddies-generator for my home tabletop game. It's made with the excellent . Get it here:

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