a possible excuse: it's another place i can try and test my bit-blaster with
(yes they aren't strictly hexagons)
the equations at the bottom don't actually work for other sizes
fixed those bugs and got hex distances working, plus i can now place text within the boxes. screenshot later i guess. now i can start on the solver stuff
nevermind i just finished the whole thing
it's like a skill tree where you start in the center and there's constraints on the six corners for costs and total costs. it has 3-way rotational symmetry. and yeah, these squares would be rendered as hexagons outside of a terminal.
also there's a constraint that the sum of all costs is 255. anyway i need to go to bed, maybe i'll try to make this easier to look at tomorrow
i made a bunch of settings like optional stumps that are impassible
i threw everything at the wall here.
hexagonal radius of 9, costs between 1 and 5 (plus free square), stumps enabled, points constrained 2 cells from each corner to have a minimum cost from center of 10 or 20, and costs of 1 and 5 respectively. there must be $1 cells with minimum costs from 1 to 10, and the total cost of a symmetrical segment must equal 150. the count of $n cells must be $1 ≥ $2 + 2 ≥ etc. this shows the minimum costs; actual costs are in increasing intensity of color.
also you can set everything to 0 (except hexrad and maxcost) to remove their constraints
i added rotation and mirroring but i haven't updated the links yet
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