#introductions hi, i'm connor.
sometimes i hack #zelda games for the #n64, but more generally i follow wherever my interests take me. i tend to avoid big projects because of that. i ramble a lot about whatever i'm working on or learning about.
ok done, this grabs the top clips for a given timeframe from the people you follow. fair warning, it's super-duper hacky: https://gist.github.com/notwa/53b06f2d5dce23df4c0ec9fd41c3e3f1
it seems to use this thing https://github.com/apollographql/apollo-link-persisted-queries except it doesn't include the actual query text. but that's ok since you don't really need to muck with it (but it'd be interesting if you did…)
the only extra http headers / curl arguments you need anymore are the OAuth key and the POST json payload, but the json data is a little funky
ok this seems to be the issue: make sure network.file.disable_unc_paths is false in about:config and your user.js if you use one, then restart
ok yeah firefox 77 is just fucking broken. things seem to work in private browsing windows though, as horrible workaround
i think i've gotten better at just about everything since leaving school, and i think it has to do with the lack of the self-judgemental mindset that school puts me in. now that i don't really care about how well i'm doing, i'm experimenting with more things (especially those relating to subjects i was marked poorly in) and i don't worry about being at my limit in the things i'm already decent at. i feel like those worries of not doing well enough were holding me back.
pretty sure this idea just came from a dream where players were immediately launched in from the sides of the map at a high speed and slowed down as they entered in-bounds
oh maybe worldbuilding is the wrong word but I can't think of anything else at the moment
it seems a lot easier and fun with things I'm already familiar with where I can go "oh yeah, this real thing is totally just a game mechanic in disguise" and such
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