Pinned ping
◈mtknn relayed

"If there were two guys on the moon and one of them killed the other with a moon rock would that be fucked up or what"

if you're working with 'pixelated' / point sampled textures, this shader trick for faking antialiasing *within* the texture is quite useful:

the two types of people
* spend an hour in character creation
* randomize appearance -> play

outer wilds is very good, and reinforces my belief that more space games should just have tiny planets densely populated with interesting stuff rather than "realistic" scale planets that are boring, 99.99% empty rocks (looking at you here: elite dangerous)

on one hand I feel like noise is overused, but on the other you can sometimes get some pretty nice results out of it

semantic versioning is dead, the future is the 'adjective-animal' versioning system

don't say: web 2.0
say: web plucky ptarmigan

The two kinds of twitch programming streams:
1) Hey I'm working on my game in Unity
2) Every language after C was a mistake and kids these days don't understand how to code

fooling around with faking that "broken mp4" effect where the optical flow of one scene is applied to a different one

my least favorite part of 3d printing is having to watch the print the whole time so that I can prevent it from fucking up through sheer will

I love it when I leave a long-running computation going and then my computer hibernates

stack overflow please it is still march

the existence of three different string slice functions (slice, substr, substring) with slightly different behaviors is peak javascript

are "metaphors referring to spaghetti" truly *notable* enough for the selective pages of wikipedia?

in case it's not clear, that pattern is produced by aggregations of individual agents that look like this close up (the sprites are from Oryx's scifi pack)

so, basically on a dare [someone said that, based on clock speeds, a modern computer ought to be able to simulate a 220k player soccer game, since an NES could simulate a 22 player game], I started implementing a 220,000 (virtual) player sports game

and while I'm not sure I'll ever finish the 'game' part, the crowd simulation produces some interesting diffusion-limited-aggregation-like patterns

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