when choosing security questions, be aware that you might have to actually give your security question answer to a real human being, so you don't end up, as a completely hypothetical example, having to out yourself as asexual to a random blizzard customer service agent
it turns out that when you get rid of the graphics all video games are secretly just a bunch of math (also the graphics are also just a bunch of different math)
What's really dispiriting (in programming) is to encounter something that seems really tedious or clunky, think "there has to be a better way that people smarter than me have discovered", and then find that no, there actually isn't a better way
if you're working with 'pixelated' / point sampled textures, this shader trick for faking antialiasing *within* the texture is quite useful: https://www.shadertoy.com/view/ldsSRX
outer wilds is very good, and reinforces my belief that more space games should just have tiny planets densely populated with interesting stuff rather than "realistic" scale planets that are boring, 99.99% empty rocks (looking at you here: elite dangerous)
The two kinds of twitch programming streams: 1) Hey I'm working on my game in Unity 2) Every language after C was a mistake and kids these days don't understand how to code