I probably don't need to write my own branching dialogue/quest system. But I probably will anyway.
"i use linux as my operating system," i state proudly to the unkempt, bearded man. he swivels around in his desk chair with a devilish gleam in his eyes, ready to mansplain with extreme precision.
"actually," he says with a grin, "linux is just the kernel. you use GNU+linux."
i don't miss a beat and reply with a smirk, "i use alpine, a distro that doesn't include the GNU coreutils, or any other GNU code. it's linux, but it's not GNU+linux."
the smile quickly drops from the man's face. his body begins convulsing and he foams at the mouth as he drop to the floor with a sickly thud. as he writhes around he screams "I-IT WAS COMPILED WITH GCC! THAT MEANS IT'S STILL GNU!"
coolly, i reply "if windows was compiled with gcc, would that make it GNU?" i interrupt his response with "and work is being made on the kernel to make it more compiler-agnostic. even if you were correct, you won't be for long."
with a sickly wheeze, the last of the man's life is ejected from his body. he lies on the floor, cold and limp. i've womansplained him to death.
Alas, I'm enjoying myself too much with making this Ludum Dare game that I want to just keep working on it to a nicer state of completion than 2 days of effort.
And that's just what I'll do.
After almost an entire day of working on it, my #ldjam game is starting to come together mechanically.
Sacrificial card game. You are the cards. Give up your stats to beat the monsters.
Thinking about a potentially interesting deckbuilding card game concept for #ldjam 43's theme of "Sacrifices Must Be Made"...
I'm pretty excited!
Today's #gamedev timesink: Grass vs Unity.
Using the particle system is pretty neat, but I can't really control where the grass goes. I'm also kind of afraid of figuring out how to do a shader for it.
Adventurer and maker. I tinker with code, art, and electronics.
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