I've been wanting to play around with Zig, and do some lightweight gamedev without having to deal with Windows build tools, toolchains, and hacks.
Garden Time, an endless gardening simulator - https://ldjam.com/events/ludum-dare/47/garden-time
So close to finishing my #LDJam entry, just sound effects and a couple graphics tweaks to go. Didn’t feel like crunching for the Compo.
Also, DOTween is amazing in Unity. I haven’t used it nearly enough in past projects. I’ve also been leaning heavily on Godot’s Tween node lately on another project. So good.
One of these days I’ll learn how to take a break after a big project. Not this weekend though, cramming to complete a #ludumdare entry is life.
I was sitting here tinkering with map generation code, and a spark of inspiration hit me. I now have a decent idea of where to take this prototype and wrap up the core game loop, and this excites me greatly. 🎉
Adventurer and maker. I tinker with code, art, and electronics.
webdev, gamedev, and things in 3D.