Idea for "The Cats of Dis":
At game start, players sit together to decide the core aspects of a cat are, ie. which aspects of cats are mostly universal to cats in all planes. These look like Fate aspects or DW monster moves. One is always "Cats have multiple lives." and then players pick 4 or 5 others.
Stuff like "Cats are small furry predators", "Cats are cute and loved by humans" could work, as could "Cats have sharp senses and can see the Unseen.".
Players then individually choose 3-4 additional traits that are specific to the kind of cat they are. Maybe they come from a plane where cats can fly or are made of shadows! Maybe they belong to a secretive order of warrior cats.
Either way, these mostly work like Heritage Moves in #PlanarchCodex.
So every cat character has ~9 of these aspects describe both the general as well as the specific way they are Cat.
Now, instead of hitpoints or harm points, there would be a move like this:
When a cat FACES DEATH, check if your cat still has multiple lives. If not, you die. Work with the gm to see what happens to your cat after death.
If your cat still has multiple lives, choose one of your cats traits and cross it out and replace it with trait describing how your injury made that aspect of cat-ness inaccesible to you.
If the only trait left is the multiple lives one cross it out. You cheated death for the last time.
rpg ideas, mention of damage to cats, probably shoulda CWd the whole thing for size Show more
rpg ideas, mention of damage to cats Show more
rpg ideas, mention of damage to cats Show more
@Meoil Since this would use some version of #PbtA, a lot of that is already baked into the 10+/7-9/6- result scale of "You achieve your goal (andmaybe more)"/"You achieve it, but there is a complication or cost"/GM makes a move.
Still, I was meaning to look a bit closer at SWN. (Though I'm not much of an ORE fan.)
@Meoil My problem with most games in the OSR ecosystem is that I have neither nostalgia nor much love for oldschool D&D. (Or new-school, really.)
So while I respect what's clearly a popular design scene with its own stuff going on, most of it leaves me completely cold, personally.
There are exceptions (I'd love to try Beyond the Wall, for example.), but for the most part: ¯\_(ツ)_/¯
@minx Yeah, its close enough to older versions of DnD that a stars without number character can continue functioning in a DnD campaign, and you can technically have crossovers. But, a lot of the rules are intended to be more open to interpretation or heavily home-ruled.