We're 8 people, 3 of us live in another place, too, and the flat is lorge with two terraces, lots of shared space and 6 tiny private rooms with loft platforms that most people have their bed on.

Here's a not very up to date introduction: 5terstock.noblogs.org/
More up to date info via DM, or just email us.

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Anyone looking for a room in #Vienna (… the one in Austria) and up for intentional community?

My living collective is looking for 2 new folx. Both short term (two months to one semester) and long term is possible, starting from July or later (someone is moving out then, someone else in autumn, we're guessing it will be a "short term roomie over the summer, then two for long term" kind of situation, let's see).

me: working from home gives me the opportunity to focus on tasks free from the the distractions of a noisy office!









me: cool never mind

HI Meatsacks!

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thompson improved navel oranges, painted by amanda almira newton, 1915

Ironsworn Solo Game 

I could get hurt, leave something important behind or the creeping through the tunnels could have hurn my spirit, but I choose that there is a new complication: My theft is quickly discovered and angers the beings. I imagine any further contacts will be harder and diplomacy will be more difficult.

I envison sneaking towards the ocean, but angry shouts rise behind me and so I run, loosing my way and coming into a partially flooded tunnel. As I splash deeper, the water rises, until I have to dive. Luckily, there is dim light ahead as the tunnel opens to the bay, a bit off from the cavern mouth.

I break the surface, gasp for air and shout for my people to cast off as they pull me abord.

We are not alone and they are not happy.


Aaaand that's my first Delve done. Definitly a milestone in my "Make these caverns safe for us" vow, so that's three progress there, and I got the map and know a bit more about what's in there.

Time to decide what to do now, but that's for later.

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Ironsworn Solo Game 

So, I roll to "Locate my Objective" and get a <4> and a <7>, which, compared with my Progress of 9, gets me a Strong Hit.

Since my goal was more information about the layout of these caverns, I envision how I find a room filled with books, scrolls and stuff, and there I find a map, annotated in incomprehensible, geometric script, but clearly depicting the tunnels I've traversed so far and more.

The beings must have been here a while and drawn that map as they themselves have investigated the caverns.


Ok, not that I've grabbed the loot, it's time to get the fuck out of here. This means rolling "Escape the Depths", in my case +Shadow since I'm still trying to stay hidden. My Shadow is +2, the Strong Hit on Locating the Objective allows me to take a +1 and I roll a [3], so my Action Rating is 6.

For challenge dice I roll <3> and <7>, which means I get a Weak Hit: I find the way out, but must pay some kind of price.

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Ironsworn Solo Game 

So here I am, sitting in a shadowy hiding spot at the entrance to strange, inhuman beings command center, watching them having what might be a heated discussion in a language I absolutely can't understand. While being armed.

I see a bunch of them (Like a dozen), but I have no idea if there are any more. So, back to the mission: Mapping the cavern. Finding out more about these strangers comes later.

At this point, after a Strong Hit and a Weak Hit, my Delve progress is at 6, which gives me a pretty good chance of Finding my Objective, but I wanna make sure I get it, so I Delve the Depths a third time.

And I roll <4> and <9>, vs an action rating of 3: Miss. Shit.

A miss on Delve the Depth means encountering some kind of Hazard, in this case most likely discovery through the beings. I do NOT want that to happen at this point, so I decide to burn Momentum, cancel the <4> and get a Weak Hit. Rolling the Table I get "Make Progress", which brings me up to 9.

Time to Locate the Objective.

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Ironsworn Solo Game 

But to make sure and not just interpret too much into those results, just because I was hoping for some allies, I rolled on the "Character Disposition" tables. Since they knew we were here, I thought I should roll to see how they feel about us.

Two rolls netted me "Curious" and "Desperate" and pretty much cemented my image of a group of beings in very similar situation to our group: Potentially refugees, definitly strangers in this land, sitting in what they thought was a safe space only to find a ship filled with armed humans sitting at their door.

So now they are interested and wanna know more about us, but also super worried.

I envisioned the beings around the brazier as being in heated (for them) discussion, arguing about what to do about us.

Playing it a bit meta, at this point I kinda hoped for a peaceful resolution to this whole thing, so I wondered if I could just *talk* to them.

Have they been to the Old World? (50/50) No
Do they speak a language I speak? (Unlikely) No


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Ironsworn Solo Game 

Next, I rolled a series of "Ask the Oracle" questions to narrow things down.

Are they Human? (likely): No.
Are they from the Ironlands? (Likely): No
Are they from the Old World? (50/50): No
Are they hostile/dangerous? (50/50): No
Do they know we (=the Vanguard) are at their doorstep? (Likely) Yes
Have our people encountered these beings before? (50/50) No

Ok, so, they are not human, they are not from here and they are not inherently hostile or dangerious, but they are strange to us. Oh, and they know we are here. Yay. XD

I then rolled on the Table for "Character Descriptions" to get a better idea what they are like and got "Armed", "Stern", "Oppressed" and "Old".

I interpreted that as: they, as a people, are older than humans, and that they oppressed might mean they are also refugees, kinda like us. It really seemed like these might be potential allies, if we manage to actually communicate somehow. "Stern" I figured as "low affect, low tolerance for bullshit" and "armed" meant weapons.

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Ironsworn Solo Game 

As always, I could have just *decided* what was in there, but that didn't feel asinteresting as rolling for it and *discovering* who these people were, so I grabbed a bunch of oracles and got to work.

I started with rolling two "Themes" and "Actions" on the respective Oracles and see if anything catches my inspiration.

(These are generally verb-noun combinations that can denote stuff like goals and so on, at least in a vague-freeform-associate-y way, so it seemed like a good start.)

I rolled <8> and <5>, which could give me "Impress" or "Construct"; and <1> and <8>, which could mean "Fellowship" or "Direction".

Combining that, "Construct Fellowship" sound interesting and could mean a bunch of things (Are they potential allies? A conquering Hive Mind? Let's see!), so that's what i went with.

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Ironsworn Solo Game 

So I envision my character creeping along and finding more and more evidence of habitation: Oil Lamps dimmly lighting the stone corridors, rough, strange noises that might be speech farther down, etc.

But hey, so far I was still undiscovered and even my Weak Hit meant that I got to check progress, so I was actually doing pretty well.

I hadn't yet journalled this command center or leadership, in fact I hadn't yet encountered anybody, so I Asked the Oracle if I could see the Denizens of this place there. (Likely) Dice said yes.

So envisioned coming to the entrance of a larger cave/hewn room, lit by a big brazer and huddled around it, standing or sitting on threadbare carpets, were various figures.

Sooooooo, time to decide who ... or what ... those figures were.

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Ironsworn Solo Game 

Ok, at that point I was still kinda hoping for "Hey, maybe that's just some ancient ruins and the cavern is only inhabited by, like, some animals or whatever.", since I really wanted to have a quick base for our intrepid vanguard to head out on expedition from.

Alas, the dice had other things in mind. Since I had no idea about what this boat meant, I Asked the Oracle about it.

"Is the boat old?" (50/50): Nope, not old.


In hindsight, here I should/could have hung around some more and gathered information, but I figured the fact that the boat is not hugely ancient would be kinda obvious and also I suddenly felt quite exposed creeping alone through what turned out to be a secret inhabited underground base.

So I scuttled off, now trading +Shadow for my +Wits on Delve the Depths.

Rolled a Weak Hit, which (rolling on the table for Shadow) meant I could choose: "Make Progress" or "Find an Opportunity".

Chose the former and rolled the next Feature: "Command Center or Leadership" 😱

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Ironsworn Solo Game 

Rolling a Stong Hit on Delve the Depths +Wits, I find an opportunity. To see what the place is like I roll on the Theme/Domain Oracle and get "Shipwreck or Boat".

Since this is an opportunity it's something that's supposed to be potentially helpful. I envision the character creeping deeper into the cave along a narrow, dry ridge besides the channel of sea water that's filling the cave mouth. As the cave gets deeper, it also gets wider and there's evidence of worked stone: openings to niches for storage or defense, things that might have housed barricades or torches, but it's all old and weathered.

Then the cave opens up and any last hope of this being just a cave falls away: Before Morien is a great, roughly circular underground bay open to the sea through the cave mouth I entered from. The edges have been worked and partially built up into a hidden harbor.

There's even a ramp serving as dry dock, and there it sits: A ship of unfamiliar design.

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Ironsworn Solo Game 

I actually continued my game a while ago, but didn't have the right moment to get it all from my notebook into a digital form.

So, we left Morien right after she swore a quick vow to "Make those caverns safe for us." I didn't actually know what was in those caverns yet beyond "strange noises", but I imagined that there were a couple of clear probably milestones for that vow:

1. Check out the caverns and see whats there.
2. Clear or negotiate with any denizens of said caverns.
3. ???
4. Profit.

For the first part, I modelled the whole thing as a Delve: Rank Troublesome, Domain is obviously "Sea Caves", but the Theme...

I didn't feel like deciding this since I had no idea what was in there, so I just rolled a random Theme and got "Fortified". Oh oh...

Oh well, off I go to see the caverns.

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this poem has lived rent free in my brain since i first read it

The European Commission has funded an open source project to create a Gateway between the ActivityPub and XMPP PubSub Protocols, and E2EE on PubSub

From goffi: "it's my pleasure to announce that an ActivityPub XMPP gateway doubled with Pubsub end-to-end encryption project has been selected for a grant by NLNet/NGI0 Discovery Fund (with financial support from European Commission's Next Generation Internet programme)".
The XMPP ActivityPub gateway will join two major open and decentralised protocols. In practice it will be a XMPP server component (usable with any server), and implement the ActivityPub server to server protocol (or "Federation Protocol"). On XMPP side, it will be mostly a Pubsub service (with some extra, like private messages converted to XMPP message stanza).
XMPP blogging (XEP-0277: Microblogging over XMPP) will be used, and thus any client supporting it will have access to ActivityPub publications (Libervia and Movim for instance). squeet.me/objects/962c3e10d49f

#OtD 6 May 1933 Nazis raided the Institute of Sex Research in Berlin. It was a pioneering org which supported gay and trans rights, and equality for women. It employed numerous trans workers and pioneered gender affirmation surgery. Its library was then burned

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