Me: money is fake
Them: yeah it's just paper that we ascribe value to
Me: no it's faker than that. Only 3 percent of USD exists as physical currency. The rest is just bank credit.
Them: right, so money is just numbers in bank accounts that the government creates from nothing
Me: no, it's faker than that. Most money is bank credit, created by private banks. Not the government, not the Fed, banks like Chase or Bank of America. They take zero dollars and turn that into a loan and debt. They decide who gets new money. Capitalists decide where new money is created and who it goes to. If the government paid back all government debt, there would be no more treasury bonds, and then if everybody paid off all their private debt, there would be no more money.
Them: wow, so most money is just credit corresponding to debt, and there's just a small amount of money they borrow from the federal reserve that was created by the government.
Me: no, it's faker than that. Since 2020 reserve requirements were abolished. Banks don't need to legally keep any money on hand or borrow money from the federal reserve or each other at all. They can just pay interest on every dollar they create to the federal reserve without borrowing from the Fed at all.
Them: oh. So money is REALLY fake.
Me: yeah. so if the government just paid off all of our student debt it wouldn't affect the money supply at all. It would do nothing to the economy other than release a huge debt burden. So let's do that.
knowledge fight
This cult guy Alex had on the show is *exhausting* to listen to
Like as bad as Alex Jones is at saying things, he's pretty good at talking. That's one of the reasons he's so dangerous, the rhythm of his monologue is somewhat hypnotic. The clips of him yelling are the ones that get memed, but that's not the norm, most of the time he's pretty measured
When the cult guy talks it's just constant frantic jabbering. His baseline is set to like 85%. It's so unpleasant, I can't imagine being hypnotized or brainwashed by him
Cybre Monday is now https://itch.io/s/61127/cybre-monday
Seven items for $1 each, or get them all in a bundle for $6.66, the weed number
If you buy the bundle, I WILL throw up the devil horns, and that's a promise
Each one comes with a signed 600 DPI certificate of authenticity that's suitable for framing, in my opinion
Putting the fun back in non-fungible https://www.lander.blue/wiki/putting_the_fun_back_in_non-fungible
I know the internet's probably already made a big deal out of this, but I just discovered something weird about the N64 version of Mario Tennis: Mario is usually the officiator, but since he's also a playable character, who do they get to officiate when Mario's in the game?
Well, there's a blue Mario.
There's a blue one.
Everyone knew there were red, green, orange and purple Marios. But who is blue Mario? Blario?
Sweet, a paper about my favorite Stereolab album https://iopscience.iop.org/article/10.1086/380835
skyrim
Oh also, in 2011 I tried to play Skyrim with a mouse and keyboard, and without the benefit of VATS making it essentially turn-based, the combat was unbearable. This time I'm playing with a controller like it was designed for, and it feels like a different game. It's still not very interesting, but at least now I don't actively hate it
skyrim
My initial impression of Skyrim was unfairly tilted by having never played an Elder Scrolls game before it, but also having played Fallout 3 and New Vegas in the preceding three years. It's a bit ironic, cause FO3 was sneeringly called "Oblivion with guns", but I didn't have a good enough computer for Oblivion in 2006 and Morrowind was totally off my radar, so FO3 was the first game of that type I played
I think I bounced off Skyrim because "it's just another one of these", but the hundreds of hours I had just put into the FO3 and FO:NV had burned me out on the genre. Going back to it now, Skyrim is full of cool stuff to look at, interesting places to explore, and satisfying progression systems
The combat is nothing and the writing is worse than nothing, but that's okay, because it's not a CRPG, it's a dungeon crawler. It's a nice-looking first-person Diablo. And that's totally okay. FO:NV was a CRPG, but that's never been the kind of game Bethesda made, and it was unrealistic of me to expect that
toki pona game
I changed the game *again* to "seven words", because I realized that ten is too many. I'm using "mastermind" as my blueprint, and I somehow got the idea that it uses ten colors. There have been multiple versions, but it seems like the basic version uses six. I added one because six feels a bit too easy. "nimi luka tu" fits the cadence of "pico fermi zilch", so I'm happy about that
I've rewritten the rules about 5 times as I learn more grammar / better ways to be more clear. Haven't done the phonetic or translation layer yet, and the layouts aren't finalized yet, but here's the cover, rules and an example game. Going to have a page with variations/ideas for different ways to play, an english explanation page, and maybe a glossary
Person Of Lordly Caliber
procyon montani (they/them)
Favorite mashup: Slamming Like Jagger All My Time https://www.youtube.com/watch?v=GCDRcwONKNY