Dang, I thought Nintendo making the A and B buttons backwards was bad enough, but on the N64 controller, the B button is where the *X* button should be. It doesn't even have X or Y buttons. Figure that one out.
On the other hand, it's the only controller since the NES where making B run and A jump makes sense. I'm surprised Nintendo didn't codify that layout when Super Mario World came out
The whole reason they put the buttons backwards in the first place is because they wanted "A" to be the primary action and "B" to be the secondary action, and the way people's thumbs work means the run button has to be on the left; they stopped caring about this in SMW, but they *kept the buttons backwards*! It would have made more sense to just make the buttons normal at that point, then you could have pressed X to run and A to jump. B is a secondary jump, Y is a secondary run.
Instead of making the backwards thing un-backwards, they made another thing backwards so the first backwards thing would work
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