I actually like most of the changes they made. I think the weapons feel better to use. The little screen shake and faster animations go a long way. I think most of the new sprites look good. Not sure about the level design. It's okay, but they lean a little too heavily on gotcha moments like "oops, this switch made 100 enemies teleport in all around you so now you're instantly dead"
It's at least not as pointlessly sadistic as the levels in Final Doom, at least so far. About halfway into it.
Not sure about the music either. It's interesting that they went more dark and ambient than classic doom, but I don't know if it's actually *good* dark ambient music. It feels like a cheesy horror movie to me. But Doom has never had good music, so that doesn't bother me so much.
Finished it, solid little game. Took about 7.5 hours on "watch me die" difficulty, whatever that means. There were a few minor annoyances but overall it feels pretty well-designed. It was hard but it gives you enough resources to deal with stuff. They added a new weapon (bad as it feels to fire, it's pretty dang effective) and a new final boss. They took out the chaingunner, revenants and arch-viles, which might put it above Doom 2 in my book. They just kept the good parts of Doom 2 and took out the bullshit. There were more pain elementals than I usually like to deal with, but at least they made lost souls easier to kill.
I realized that some of the things I was talking about liking might be exclusive to the fan recreation mod, so if you're gonna play that's the version I recommend https://www.moddb.com/mods/doom-64-retribution
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