It's easy to forget that there were technically six full-size console Tomb Raider games between TR3 and TR2013. It really drives home the extent to which success in the AAA game space is driven almost 100% by marketing. They were carried for over a decade by pure brand recognition.

Sign in to participate in the conversation

cybrespace: the social hub of the information superhighway

jack in to the mastodon fediverse today and surf the dataflow through our cybrepunk, slightly glitchy web portal