Pinned ping

I got the INMOS toolkit installed as well so I can write my own transputer programs

More beauty shots

It’s a 486 luggable that looks like it’s meant to be rack mounted, configured as an ISDN signaling monitor station

It has SEVEN T425 TRANSPUTERS inside to handle the monitoring which is some heavy power for the mid 1990s

Other than that it’s a regular 486DX/2 with 8 megs of RAM, a built in TFT screen (pretty good quality too), and a 1.2 gig hard drive with Windows 3.1

My A2286 only has 1 meg of RAM. I want an ISA memory expansion card but they're kinda expensive. I could pick up one of those 2MB EMS expansion cards for $60 which would give me 640KB of conventional, 2MB of EMS and *384KB* of XMS I guess... might make Windows 3.1 run better.

C128 update: yessssss

I added support for the "!" word which sets a variable to a value on the stack. Now I have my first working item script: the Potion sets party member 1's health to 69. (I don't have actual targeting for items yet, that comes next.)

Hooray Forth!

folks I signed up for line and sent all my friends endless amounts of anime stickers

C128 update: Cool, my Forth interpreter can now look up symbols in a table (created by the compiler) and grab their memory values with the @ operator, so I can read the player's health. Now I need to add the . (WRITE) operator but I'm programmed out from work.

C128 update: Items can now run Forth scripts when used in battle. Scripts can't do much yet other than print strings and move the text cursor. I'm working on adding a symbol table that will let the Forth interpreter look values like party member health up and modify them.

Donu't expect this take so much time, but the Donuts Vending Machine is finally here spreading round happiness
🍩🚀

#gameart #3Dart #lowPoly #screenshotsaturday

C128 RPG status: hahaha holy crap it works, I added MOVECURSOR and PUTGLOBALSTRING words to my forth interpreter

MOVECURSOR moves the text output
PUTGLOBALSTRING writes out a string from a global list

C128 update: so I have a compiler that will spit out Forth bytecode using a predetermined dictionary on my PC, and an interpreter that will run the bytecode on my C128

the only instruction it supports so far is "add" but IT ADDS TWO NUMBERS FROM THE STACK WE DID IT

current programmer status: writing a forth compiler so my Commodore 128 RPG has a scripting language

Bought a PS2 for the first time in a decade

I forgot my PS1 memory card had someone’s 20 year old Tony Hawk save named “BUTT” on it

oh no P3P doesn’t have The Answer???

Do... do I have to start over with P3FES

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