or like, protobuf, or any number of other binary bitstream schema definition schemes
all those plaintext HTTP headers on top of all the stringy JSON parsing and formatting and allocation and gosh, aren't you tired of being nice
and as a *lossless animation* format, it can be much better-suited for retro games with repetitive, low-color visuals than today's widely-available *lossless* video codecs. here's 13 hours and change of https://github.com/dannye/pokered-gbc gameplay footage recorded in GIF, and then fed through ffmpeg -c:v libx264rgb -crf 0.
the mastodon instance at cybre.space is retired
see the end-of-life plan for details: https://cybre.space/~chr/cybre-space-eol