a Zelda game that was only good for one week
Triforce Heroes, at launch, was really fun to play online with rando's. It's a totally different experience from playing with people you know, local or not. It was a moment in time when the vast majority of folks playing were those who pre-ordered (or just bought at launch day) this almost spin-off tier title in the series - that is to say, hardcore Zelda fans excited for a new one to play.
The game gives you a little reaction board on the touchscreen of a handful of Link emoticons, which is the only way you can communicate. Through this & your shared presence in the dungeon together, the three of you would solve puzzles *together* for the first time, and cheer each other on when someone figured a thing out, or understood what someone else was trying to tell them to do. Almost every group I was in was mutually supportive, it was so fun.
But a week later the only ones left playing were there to impatiently rush you through the dungeons so they could grind for gear.
a Zelda game that was only good for three days
@lifning although that does remind me of, the only time I played TriForce Heroes was at a demo event for Mario Maker. There was an older woman (basically an old lady) who clearly did not work for Nintendo full time but was conducting the market research interviews and she was very fascinated that "you can wear Zelda's dress" was an important feature that I mentioned.
@lifning I never finished this dang game. I could never get three people who wanted to play it together. 🙎
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