Who ο½—ο½ο½•ο½Œο½„ ο½—ο½‰ο½ŽοΌŸ

:flow: :utena:

Who ο½—ο½ο½•ο½Œο½„ ο½—ο½‰ο½ŽοΌŸ

:chaos_emerald_indigo: :chaos_emerald_green: :chaos_emerald_silver:
:chaos_emerald_red: :chaos_emerald_gold: :chaos_emerald_violet: :chaos_emerald_blue: :thwimp:

all seven one crushy boi
chaos
emeralds

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Who ο½—ο½ο½•ο½Œο½„ ο½—ο½‰ο½ŽοΌŸ

:crt_w_green_lines: :mail_smirk:
arbitrarily many one court
systems with order
the wrong name

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Who ο½—ο½ο½•ο½Œο½„ ο½—ο½‰ο½ŽοΌŸ

🍑 :yoshi:
mochi yoshi

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Who ο½—ο½ο½•ο½Œο½„ ο½—ο½‰ο½ŽοΌŸ

:macos: :loading:

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this but as a splatfest where both teams have invisible ink

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octolings use vim, by the way. they pronounce it as the Japanese do:
"veemo"

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@lifning Reminds me of a story of a Space Laser or Airsoft session between Emacsiens and Vi-ers.

@lifning The color scheme works out. Do game developers use emacs/vim?

@besserwisser a lot of them do! depending on the platform you're building for and such, you sometimes get locked into various IDEs, it all depends.

@besserwisser in the past Nintendo had shipped a version of Metrowerks CodeWarrior in their SDKs, along with a more Unix-styled toolchain, so you did have the option.

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