good design: the developers of N++ found that a lot of playtesters felt like they sucked at the game because they kept dying, so they made it so that the demos that play on the title screen are all of the character failing. you'll never see the ninja on the menu reach the exit. it's as if to say "don't worry, you're supposed to die a lot. you'll get there."

hilarious design: as you play the game, those demos get replaced with your own fuckups

@monorail i remember playing the original SWF a ton as a kid! i've considered getting it on the switch, how's it hold up?

@hierarchon honestly, it rules, BUT

if you care at /all/ about competing for high scores, definitely get it for PC. the leaderboards are separate for each platform and all the serious players are there. the switch leaderboards are embarrassing in comparison

@monorail hmmmmmm

tbh i'm shit at technical platformers so maybe i *want* to play in the metaphorical kiddie pool

@hierarchon that's valid tbh

if you see monorail on the leaderboards, that's me, though you won't see me any more than you do now because i've switched to pc :P

@hierarchon also some of the serious players own it on pc and switch, so every once in a while they'll pop over and wreck shop on a specific level

a couple times i've said "hey look at this cool route i figured out" and someone went "oh neat. let me show you the fast one" and they get the switch WR by like 5 seconds

@monorail tbh i think i care more about being able to play it while lying down in bed

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