imagine..... if you could modify games.... to work on modern (or weird) hardware...... without having to reverse engineer their binary exectuables....

how would you even do that?

i'm not sure..... but i want to believe

(this post by "free software? you mean freeware?" club)

Compile the games into bytecode and interoperable APIs instead of to a CPU ISA and proprietary APIs.

Free software would still be better, of course.

Assume a radical commitment to freedom and accessibility. Call it Software Anarchism. Support the 4 Opens with open source and open data being specifically relevant. Forget the tech for a second. What does that look like socially? How do we build that under capitalism?

I think we have the tools already to do it, but we're not having conversations about labor and money yet in a way that leads to action

@xj9 @AceNovo @grainloom @clacke for what it's worth, myself and my team are working on the housing/powergrid part of this (#walkaway in general, but sustainable microhousing in particular), for whatever that's worth.

Not quite to a point where our research/documents are available online, but...this summer.

Definitely this summer.

cc: @woozle

#WalkAway is great and 😍 documentation

My focus is social technology, which tries to answer the question, "What kind of human interaction is going to happen around this technology?" I focus on games because that's how people learn and because simulations can provide social and economic insights that can't normally be attained ethically or otherwise @grainloom @clacke @woozle

@eryn @grainloom @clacke @woozle
I'm excited about #ValueFlows, which @bhaugen has been promoting, because it has the potential to link our islands of nearly self-sufficient communities and produce robust systems that allow for specialization

Ultimately, various coop forms should be able to have free will associations with one another rather than a forced choice between isolation and exploitation

@AceNovo @eryn @grainloom @clacke @woozle

Thank you. While I have been promoting, @lynnfoster has been doing the work.

But we aim at global economic networks composed of free will associations.

Nice work, coopting the franchise concept. Let me know if there's something I can do to pitch in. I have a really diverse tech, volunteer, and community management background and a little experience in small business

It's also been mentioned that there's a need for personal business networking on the fedi. Something between value flows and the current ad hoc associations
@bhaugen @eryn @grainloom @clacke @lynnfoster

co-op franchisement 

@astraluma @grainloom One that is abstracted away from the range of hardware in fashion at a particular point in time.

@clacke Are you thinking of the approach taken by ? It seems like it would not be that hard to modify most emulators to produce standalone executables. That could run into licensing issues, though.

Another option might be to just make it easier to use emulators, like maybe by adding a database of games and autodetection to RetroArch so that the user doesn't need to do so much configuration.

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