Hokay, so I've been kinda lax on the updates here recently, but development of Krasten is still very much ongoing. :3 I just want to cover a few of the new features I've been working on in the last few months.

Okay so big update time, since I've not posted much here about the project lately, but I've actually been working on it a whole bunch.

One of the biggest updates is 0.75, Tabula Rasa. This is a collection of major changes to the game word and gameplay: (1/7)

@xaphania Alrighty, looks like I'm pretty close, then. :) Some of the shades are similar in terms of contrast, but as long as the left half of one row looks different from the right half of the same row, we should be good. :3

(The top row is yellows/browns and blues for red-blind/green-blind, the bottom row is reds and cyans for blue-blind.)

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@xaphania Alrighty, thanks. ^^ Based on info I've gathered, I've put together two alternate palettes (the top row for two types of colourblindness, the bottom row for the third type). Would you mind taking a peek, and let me know if either the top or bottom row all seem visually distinct from each other?

@xaphania Oh, excellent. :) Are 5A, 5B, 5C, 5D and 5E fairly easy to distinguish from each other?

And yeah, 56 is an odd one, that's definitely an orange-brown shade. It's because the palette is based directly on the old CGA colours, and for technical reasons, 'dark yellow' always used to be shown as a sort of orange-brown mess rather than actual dark yellow.

@xaphania Sweet, thanks. :) I've attached a pic of the main (unaltered) base palette I'm using right now. Could you let me know which colours on there are difficult to tell apart from each other?

@tewha Oh, that's the plan here too; I want to make alternate colour palettes to make the important colours of the game easily distinguishable for people who are colourblind. :) I've got some basic ideas hashed out based on what I've found online, but I figure some first-hand feedback would be helpful.

Is anyone here colourblind, or know someone who is? I'm working on some alternate palette options for @krasten, and it'd be really super helpful if I could get some feedback on the colour choices from colourblind folks (preferably all three main types).

Also in this version of the game you can jump out of a window on the FAC tower and probably badly injure yourself. If that isn't a selling point, I don't know what is.

okay so things aren't really at the point yet where I'm quite ready for another public pre-alpha release, but I fixed an absolute ton of bugs lately and I don't want people to judge my project too harshly by its older versions.

So if folks are curious: github.com/Gravecat/Krasten

There aren't many quests and such up right now (I'd hoped to get a lot more of them finished before my next release), but there's a bunch of other new features in place now. :3

Totally out of the blue, but I had the nostalgia urge to try EverQuest II again the other day, and I've been playing some with @BeerFox and generally nostalgia-ing right out. Here's my steampunk-lookin' rat. :3

@Mycroft Aw, my watermelon one doesn't have half-comprehensible Engrish.

But also, you should totally get that carrot one. :3

okay so pizza bed was rad and all, but I feel like this is a time of change, so I'm ordering new bedsheets.

This time it's gonna be watermelons.

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