@polychrome it really is.
the game also has the best CRT simulation, cooked up by its author, seen outside of the better MAME/RetroArch shaders
@polychrome in case you're interested he wrote up his technique in a blog and open-sourced a basic implementation of it
@gatewave what's also interesting is that most of these filters emulate NTSC while my experience was very PAL
ｃｙｂｒｅｓｐａｃｅ: the social hub of the information superhighway
jack in to the mastodon fediverse today and surf the dataflow through our cybrepunk, slightly glitchy web portal