Well, I finished the 25th and final lesson and have now successfully built... The ugliest space invaders game EVER! :)
Can't say enough good things about the course though: https://bytesnbits.co.uk/learn-to-code-space-invaders-lesson-1/ #gamedev #lua #tic80
Hey there newbie #gamedev question for you all. I want to understand how to draw basic curves. I know it involves sin() cos() and s scaling factor, but I'd like to understand the nuts and bolts. Can anyone recommend any resources?
Also for my #retro and #gamedev peeps, this is a really neat blog on the history of video games. Lots of great photos. https://thehistoryofhowweplay.wordpress.com/2019/01/06/2018-the-losses/
#gamedev - here's an interesting accessibility thought - I'm playing Pony Island, and I basically have to give up and turf the game. Why? Because the Core Files minigame involves manipulating tiles into correct position before the AI can. I cannot possibly win in this scenario given my poor fine & gross motor coordination. Not saying Pony Island is at fault here, it's a game, and they're TOTALLY allowed to have reflex based mechanics, but I wish there were a way for me to know that in advance.
Husband. Freemason, and raging nerd, in that order. I chase bright shiny things! I build clouds for a living. Retrocomputing, programming, science fiction.