Greetings cybre.space denizens! I ran my own instance for a while until it ate itself :) In that time I saw that some of the most interesting denizens of the Fediverse originated from this community! I love chatting about just about anything but especially #Python, retro-computing, games, and science fiction, or Freemasonry. I build clouds by day and chase bright shiny things by night :) I look forward to engaging with you all! #intro
Here's an interesting moral quandary: Von Neumann was s major contributor to both the architecture of just about every modern computer in existrence, *AND* the atomic bomb. From that I have two questions: 1) How do we judge him as a person? and 2) Should that judgement play in when deciding whether or not to use the fruits of his labor?
This encapsulates the very essence of Brexit.
Summing up the debate, Barclay said: "It is time for this House to act in the national interest, it's time to put forward an extension that is realistic."
And then he voted against it.
That was Stephen Barclay, Conservative MP and the Brexit Minister.
@feoh Pico8 is SUCH a great little machine. (Fantasy, ok, yes, but you CAN make it 'hardware' with a c.h.i.p or pi or singleboard machine somehow (: )
There seem to be 3 lua interpreters for jupyter, one with more than one implementation (a fork), one that seems to be something from facepalm/torch and one which implements the connection using python to avoid being bound to some lua ABI things. Maybe more work than needed though (:
@feoh What kinds of curves, and how are you drawing them? sine and cosine are useful for drawing circles and circle-like things; read up on polar coordinates, for example: https://en.wikipedia.org/wiki/Polar_coordinate_system But many curves in CG are 1st or 2nd degree polynomial, for example Bézier curves: https://en.wikipedia.org/wiki/B%C3%A9zier_curve or Hermite splines: https://en.wikipedia.org/wiki/Cubic_Hermite_spline For any of these, you can evaluate it at some number of points and draw lines between, for an approximation. Pixel-perfect drawing needs more work.
Hey there newbie #gamedev question for you all. I want to understand how to draw basic curves. I know it involves sin() cos() and s scaling factor, but I'd like to understand the nuts and bolts. Can anyone recommend any resources?
I need more non-white queer friends in my life! I'm even down to penpal if any qt(women or NB specifically)poc wanna talk gay while brown feelings
OK I just heard about this Momo scare thing only because they parodied it on SNL this week, but seriously, WTF? I get kids falling for this crap but PARENTS getting caught up in the scare and spreading this shit? I despair for our society. I am the single most naive person I know and this set off my BS detector the moment I saw it.
@feoh @clacke In the 70s, it was a real concern over whether PLs can scale to larger software systems. In the 80s, it was cost/schedule overruns. In the 90s, it was distributed systems and independently marketable, reusable components. In the 00s, it was that every 5 years, programmers doubled in number, so there was no transmission of experience or wisdom from old to new generations of coders. In the 10s, it's exploits and their remediation, both hw and sw. Etc.
Humanity "pulled ourselves up by our bootstraps" by having collective communities of people who supported and cared for each other emotionally and physically and shared everything they could to make sure everyone was doing as okay as possible. We survived because of the radical ability to be social and care for one another.
Husband. Freemason, and raging nerd, in that order. I chase bright shiny things! I build clouds for a living. Retrocomputing, programming, science fiction.
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