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video games 

basically every online first person shooter is instantly improved by disabling all chat features

thanks Gamers™

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video games 

I think I'll just play some Video Games with all chat turned off even though this could be perceived as being a bad teammate

video games 

the only other good way to play FPS games (which I like, in principle) is to play with a full team of friends

but getting 5+ people to agree on a specific game and time is basically impossible, and playing with a group of 3 or 4 is especially annoying as the remaining random teammate instantly tilts

online video game design 

I find it interesting how every FPS game nowadays has a skill-based matchmaking system as the primary or even only way to play the game, and how different the experience is to older generations of games in the same genre that just had big servers where random people joined

Bonus points if the servers are community-administrated so personally involved admins actually ban cheaters without having to rely on dubiously effective automated enforcement systems

online video game design 

the skill-based matchmaking also leads to really annoying problems where you sometimes can't play with your known-good-person friends because the system perceives a too-large skill difference (but somehow you still get pummeled by clearly much better players every couple of games)

online video game design 

If I made an FPS with a skill-based matchmaking system I'd make the skill rating completely hidden (maybe with an exception for the very top players)

No annoying dick measurement contests, no anxiety from watching the number go down, no frustration from "losing" ranks

video games 

me: I'll play some videogames at 5 AM on a Wednesday

also me: why does it take so long to queue

online video game design 

@elomatreb that's a good concept but some people like their rank to be shown for motivation maybe

online video game design 

@purpmatic I get that, and it does feel good to watch the number go up. But for every bit of enjoyment you get from that, people get frustrated if they do end up losing it again

online video game design 

@elomatreb fair enough lol

online video game design 

@elomatreb plus you know a server is good when you connect and your client starts downloading assets

online video game design 

@noiob ... except when this is abused and devolves into servers plastering their maps with ads (as happened on most TF2 community servers, so lots of people played on the official Valve-run servers instead that had no modifications, but no admins either)

online video game design 

@elomatreb my experience with this is mostly checking out mostly empty servers on hl2 deathmatch with friends, and they usually only loaded sounds

online video game design 

@noiob yeah, it doesn't have to be bad

E.g. a couple of servers I liked to play on had community map nights where people could submit their own maps that would be put into the server rotation for a day, and it was really fun

online video game design 

@elomatreb that sounds dope

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