cool! (tho it's sad that the AMP version of this @email@example.com page doesn't have animated gifs)
Published #pico8 Poom technical write up/postmortem on Itch:
@firstname.lastname@example.org @ThatTomHall@twitter.com @Jusiv_@twitter.com
How it started How it ended
family ww2 pol p2
dad: "the western nations are being propagandized into dismissing the soviet union's war efforts!"
dad: *also watches poorly-sourced videos on youtube that dismiss the allies' war efforts*
* ability for the enemies to shoot you, and for you to respawn
* bullet-bullet collisions
* accurate wall damage
* all 35 level layouts, ripped right from the original game
added a simple snap-to-grid that would help if a tank is stuck somewhere
added basic collision and tank animation. i think the game also has a trick where it snaps the tank to the grid if it doesn't fit just right, but i'll implement that once i actually get actual levels happening. there are also basic sound effects.
ww2 pol p2
← ordered to stop fighting on may 8th, 23:01 german time. german summer time was back then, and still is, utc+2. moscow ran on utc+3, so it was 00:01 on may 9th for us.
(also, turns out the ussr only had consistent daylight savings time since 1981.)
generates a random level by placing random 4x4 level elements (and 15 different varieties of wall, because walls can be partially broken) and carves out spaces for the player tanks (4 instead of 2), enemies (6 instead of 3) and the base
Recently in public statements in front of Congress, to customers, and in court, Apple has claimed that there were two eras in selling software: in boxes on retail shelves, and then their App Store.
Apple is full of shit. They're trying to erase the largest and most significant way people have sold software: directly to others, online.
"What It Was Like to Sell Apps Online in 2003"