made a pull request for #freedoom that adjusts key graphics to be more colorblind friendly. red keys have a horizontal line on them, yellow keys a vertical line, and blue keys an X shape.
also adjusted skullkey icons to have horns and shapes like actual skull keys. #accessibility
@bluestarultor i actually fixed that, but i uploaded the wrong pic here. here are the actual hud sprites for keys, they're meant to represent the upper part of each key
@bluestarultor also, there's been another change: i made it so that the -, + and X-like lines on the keys are gray instead of key-colored for contrast and readability.
@devurandom NICE! 😁
@devurandom Otherwise fantastic work! I wouldn't have known it wasn't original if you hadn't said so!
@devurandom very cool! Thank you!
@devurandom Nitpick, but if the menu sprites for the keys are turned 90°, shouldn't the lines inside also be effectively reversed between red and orange?