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David DiPaola @ddipaola

plaid renders real good with nearest neighbor texture filtering

@ddipaola I am a huge fan of non-realistic rendering, especially when it's also computationally efficient.

@freakazoid speaking of (attempted) efficiency: I'm writing an OpenGL abstraction (eventually with a SIMD-accelerated software rendering implementation for ) that tries to mimic early-'90s arcade 3D graphics. ie flat shaded polygons and nearest-neighbor filtered textures

@ddipaola Neat! I see some stuff under 0xdd.org/project/dirtos/, but the root page gives a 403 error.

My favorite "retro" rendering engine so far is the one in Proteus. I didn't play that many 3d games in the '90s, mostly just Doom, and I never played any of the voxel landscape games.

I've been thinking about using an isometric voxel renderer to give the aesthetic of 2d games like Eternam, but with an actual 3d environment. I'm not sure if it'll work though since that had fake perspective.

@freakazoid most video games should be non-realistic IMO. Jet Set Radio's graphics have aged much better than many of its contemporaries