For reference, (half of) an AJ-260
normal, transparency, and cutoff added! Also adjusted my projection code so its centered instead of being to the top right of the projector object
Well this was surprisingly easy, just had to make sure to use the right localToWorld matrix. now to add support for normals and some transparency/cutoff stuff
This image has some strong shitpost energy
Lightmaps are so cool. there are no lights in this scene just an emissive texture
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