Turns out it was the mask element I was using to give the gradients rounded corners, so I just wrote some SDF shader code to do that automatically

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Well thats… a fun bug. Somehow managed to invent KSP dark mode

At a complete loss as to why my shaders keep doing this in KSP. It’s like the ForwardAdd pass is being run as opaque instead of additive, but only at some angles

Today’s Eurostile Extended sighting: my mom’s fabric cutting mat

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