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Implemented my antialiasing stuff to clean up the edges of my decals when they’re opaque. The same SDF for the border will be intersected when the decal’s texture is an SDF, otherwise the alpha just gets multiplied

Writing this while watching Gamegrumps playing Super Mario Galaxy, and realized that the effect where the levels sorta appear or disappear into a void must be using an SDF a lot like what I’m doing right now

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