Unity’s projector module does something weird with the vertex normals. Looks like I’ll have to write my own, which means figuring out projection matrices

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Well this was surprisingly easy, just had to make sure to use the right localToWorld matrix. now to add support for normals and some transparency/cutoff stuff

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normal, transparency, and cutoff added! Also adjusted my projection code so its centered instead of being to the top right of the projector object

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