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Unity’s projector module does something weird with the vertex normals. Looks like I’ll have to write my own, which means figuring out projection matrices

Well this was surprisingly easy, just had to make sure to use the right localToWorld matrix. now to add support for normals and some transparency/cutoff stuff

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normal, transparency, and cutoff added! Also adjusted my projection code so its centered instead of being to the top right of the projector object

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