gamedevs of mastodon: anyone got good resources for learning how skeletal animation typically works in 3d game engines? i have a basic understanding of how rigs are set up and associated with vertices in a 3d modelling tool, but i'm trying to learn how that gets translated into particulars within an engine.
just found this post from a reddit user asking the same question which seems to be pretty good: http://ogldev.atspace.co.uk/www/tutorial38/tutorial38.html
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